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[Gp36]PeckNSend

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Devlog

  • Devlog 5: Getting the gameloop
    March 24, 2026 by CasperDeWeirt
    In week 2 of the production sprint, the team is still hard at work to remake the game loop and get the right assets in the right place. Art: The art team has been continuing the effort to create the f... Continue reading
  • Devlog 4: Start production sprint
    March 17, 2026 by CasperDeWeirt
    After four weeks of prototyping and playing around with our original idea, we have finally started on the production sprint. After the team put our heads together and divided tasks, we got started on... Continue reading
  • Devlog3: Last prototyping and Demo
    March 10, 2026 by CasperDeWeirt
    For this week we had to focus on finishing our sepperate prototypes and combine them into a working demo. The coding team worked hard on making the demo work for multiple platers, while the artist foc... Continue reading
  • Devlog 2: Prototyping
    March 02, 2026 by CasperDeWeirt
    This week we continued on our art bible, improved our mechanics and started on our initial prototype. Mechanics: In our game, birds need to catch mail that flies out of a truck and deliver it to mailb... Continue reading
  • Devlog 1: Research and prototyping
    February 23, 2026 by CasperDeWeirt
    2
    Intro: Hello, reader, welcome to our Game assignment for the course Game projects at DAE. We will be working on this game with a team of 6 DAE student. The team consists of 3 artists: Xae Thode, Elina... Continue reading
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